ScummVM: Assistance wanted
By DJWillis On Saturday, June 04, 2005 At 12:20 AM
Of a kind GP32 developer with some free time and a delight in looking at BAD code!
Well ScummVM is moving on but very slowly as many of you have noticed and commented (do keep the comments comming) and I was putting out a bit of an open request for anybody with some C/C++ skills who has a GP32 and is familiar with both the GamePark SDK and accessing parts of the hardware directly via ASM, custom pseudo SDK’s etc. to drop me an e-mail or leave a comment if they feel they can help.
The development environment is GCC/ARM based and SDT/ADS compilation is not really an option.
Not really looking for any other sort of help at the moment thanks.
I am looking to get a new public release out the door (test release that is, it’s a new backend remember so it does not necessarily have all the features or qualities :) of the older releases or ScummVM's desktop versions).
I have a bunch of bugs I want to squish and I just don’t have the time to fix them on my own in anything resembling a sensible timeframe.
A few main problems are blitting related and a big memory leak or 3 so that should give you an idea of the help I am looking for.
Thanks,
John Willis
Well ScummVM is moving on but very slowly as many of you have noticed and commented (do keep the comments comming) and I was putting out a bit of an open request for anybody with some C/C++ skills who has a GP32 and is familiar with both the GamePark SDK and accessing parts of the hardware directly via ASM, custom pseudo SDK’s etc. to drop me an e-mail or leave a comment if they feel they can help.
The development environment is GCC/ARM based and SDT/ADS compilation is not really an option.
Not really looking for any other sort of help at the moment thanks.
I am looking to get a new public release out the door (test release that is, it’s a new backend remember so it does not necessarily have all the features or qualities :) of the older releases or ScummVM's desktop versions).
I have a bunch of bugs I want to squish and I just don’t have the time to fix them on my own in anything resembling a sensible timeframe.
A few main problems are blitting related and a big memory leak or 3 so that should give you an idea of the help I am looking for.
Thanks,
John Willis
I wish you the best for the future, DJWillis !
Sorry, I'm not able to help you, but I'm really impatient to discover a new version of ScummVM, maybe with Sam&Max running ? :p (ScummVM is the only one reason why I bought a GP32, so thank you !).
Would like to help, but I'm pretty sure that my knowledge isn't deep enough to be helpful :(
Keep up the good work DJWillis !
I saw your post about this on GP32Xtreme a while back; I've been toying with the idea of getting in touch ever since. Here I am! A quick rundown on me: Been coding C,C++,Java, Delphi and 68000 for around 15 years; a big whack of that is commercial experience. I currently work for the Advanced Applications Department of Siemens Molecular Imaging (Great dept name, eh?). I've owned a GP32 for around a year and have been looking for an excuse to write something for it for a while; I don't really have the time to write a game from scratch, but I think I might have the time to help you out. I don't have any GP32 specific knowledge; but, I have used the SDL library and written some (rubbish) games in 68000 on the Amiga.
Cheers, Steve.
Cup of Tea (Steve),
You Sir have an email on the way.
Thanks,
John
That's some great news ! Thank you. :)
Very great application. Good job! :-)
The only problem is that the cursor is too slow in some situation (and in Sam&Max is always slow). :-)
Best regards
Sakya
I will love to play Monkey Island on my GP2X, when i get mine.
Can you add a funktion that we can cycle through the Hotspots in a game? Cause the GP2X has no Touch-Screen.
Or that you just can cycle the verbs, like "take", "open" and so. Things like - changing to the verbs "click" back to the playfield "click" ... hmm didn't work ... again to the down "click" ... - is IMO annoying.
If this is not possible ...
so is it. Just make a port! :)
Excuse my english, it's not my main-language! ;)
hi, i'm coder... asm, c++, pascal... how can i help you? (philip[at]trickundtronic.at)