Project Log: ScummVM for the GP2X

This project log contains information on my, now official, port of the wonderful ScummVM virtual machine to the GP2X platform.

SVN Test Release: 07/02/2007

By DJWillis On Friday, February 09, 2007 At 2:34 PM
This post is to anounce a release of a test build of the latest SVN code as of the above date.

This SVN build is officially unsupported however I welcome feedback for GP2X specific issues via the ScummVM GP2X forum and any updates on new game compatibility are especially useful.

Please mark any SVN build feedback with SVN: and the version and date of the release in the post subject. i.e. "SVN: SCUMM engine bug in 0.10.0 SVN – 07/02/07".
This build has all the current engines that are marked for testing and enabled by default in SVN.
In addition to the 0.9.1 release this includes the AGI, Touche and Cine engines with basic support for the approperate games. AGI input is somewhat limted if you do not have a USB keyboard currently but work is ongoing on a 'text message' style input system for this engine.

SVN builds carry absolutely no promises of save compatibility. If you wish to be 100% sure you won’t run into save issues stick to the official release builds.

for this post

Anonymous Anonymous Says:

thanks-a-lot, but is the low fm quality really necessary to be forced? after changing it in the .rc it just comes back and the result is real pain for the ears :p

Blogger Devon Says:

A little late, but thanks, chief.


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